Building Real Immersion
When I first tried Virtual Reality years ago, I knew it was going to be huge. And now the market for VR developers is growing exponentially.
Everyone wants in on this new craze, and the big shots like Zuckerberg strongly believe it’s the future (I completely agree with them). VR is showing up in just about every industry, from entertainment, to real-estate, education, medical applications, and even manufacturing. I’ve been working with companies in all sorts of sectors who are constantly looking for people or shops with the skills to bring their VR dreams to reality.
In the VR extension, we’ll take the skills learned from section 1 & 2 to the next level. I’ll take you through the entire process of building a VR game that’s made me tens of thousands on steam.
We’ll cover all the important VR specifics like locmotion, optimal scene setup, lighting, input, haptics, PERFORMANCE, scale, VR audio, & interactions. With what we learn in this segment, you’ll be able to re-create a majority of the VR games available, and mix/match these skills to build your own unique hit creation.
To make sure your learning experience is perfect and all your questions are answered, space for this class is extremely limited. If you’re really ready to master Unity now, reserve your spot before someone else takes it away.
And remember, with everything I do, there’s a full money back guarantee. I never want anyone to feel like they’ve paid for something that didn’t meet their expectations. If you join the class and don’t feel it’s worth it, you’re not learning what you need to learn, I’d rather send an instant refund than have you be unhappy.